Note that if the player's fortress is conquered by an enemy, the player will be defeated and eliminated from the game.
The remaining enemy territories will still be under their control however, and the player may choose to conquer them as well for the benefits those territories provide, or the player can move on towards the next race he wishes to obliterate. The final goal is to conquer each enemy raceĀ“s fortress, thus eliminating the conquered race from the game. while most simply require the player to destroy all enemy units and buildings, there are also take-and-hold victory conditions and objectives that require the player to hold key positions. Objectives for victory differ in each territory. Players cannot completely lose their army nor can they build additional armies-the focus of the campaign is on upgrading and using the army to take over or defend territory. Each army is capable of conquering the territories of other factions, and players may choose to do this by having the computer auto-resolve the battle, or by fighting for the territory in a skirmish-style match. All 9 factions begin with a chunk of territory and a single army, and wage war by moving their armies in a turn-based fashion. Campaign The campaign in Dawn of War: Soulstorm utilizes a Risk-style meta-map depicting the Kaurava system to determine the flow of battle. It also introduces a number of multiplayer maps, bug-fixes and balance changes, even further enhancing the Dawn of War experience. Overview Warhammer 40.000: Dawn of War - Soulstorm makes a variety of additions to the original game in the form of a turn-based campaign spanning a whole planetary system, two completely new unique factions, and a new flying unit for each race.